Category Archives: Writing Advice

Language Drift Over Time

I was in high school in the mid-1980s, which means I lived through the Valley Girl era in real time. I remember an older kid telling me: “Don’t even get out of the chair or I won’t even hit you.” (Yeah, we had a real weird double-negative talk going there for a while at our High School.)

But every generation has its own version of language and slang.

Today I am picking up language from my 13 year old: “peak,” “mid,” and “low key.” Something can be “peak,” meaning excellent. Something slightly disappointing is “mid.” And “low key” seems to be something that is true but in a casual non-exciting way.

I am also hearing a lot of “Let’s goooo!” as a term for something exciting happening and from a wider audience than just teens.

When I was a kid I recall my grandmother being confused when I had referred to something as “Awesome.” She was a school teacher and I think she felt I was using the word incorrectly. To her, I probably was, but to me it felt perfectly legit 😉

Go back a bit further to fast-talking movie chatter of the 1930s and 1940s and think about the kind of clipped, snappy dialogue in old films. In It’s a Wonderful Life, there’s a tough-guy 1940’s rhythm when Clarence and George get thrown out of a bar: “That’s does it. Out you two pixies go. Out da door or through da window!”

The 1980s were only about forty years ago. The 1940s were less than a century ago. And yet the language from those times already has a foreign feel.

Going back even further, old books ask more of the reader because of language. The sentences are overly wordy, abbreviations and contractions are odd, and the syntax feels awkward at times.

Take the opening of Pride and Prejudice from 1813:

“It is a truth universally acknowledged, that a single man in possession of a good fortune, must be in want of a wife.”

We would look anyone saying that today with a raised eyebrow. A modern version might be:

“All rich single guys want a wife.”

Shakespeare is another great example:

“Wherefore art thou Romeo?”

Today we might think that Juliet is asking where Romeo is, but she is really asking him why he has to be Romeo and belong to the enemy family. The context of the words have shifted over time.

I’ve been thinking a lot about how languages changes over time because of a story I am working on. It’s set aboard a multi-generational ship traveling at 0.9c for 500 years. Generations are born, live, and die without ever seeing the point of origin or the destination. Twenty-three generations will pass aboard that craft. I have to think that language would change a hell of a lot in that time. If the ship has schools, archives, films, instructions, legal codes, songs, and AI systems preserving the original language, then people might still be able to understand older speech. But their everyday language would almost certainly mutate.

I can see meaning of common words changing over time. Shipboard terms would probably become metaphors. Technical jargon would become slang. New insults would appear. (And I am particularly looking forward to playing around with that last one.)

A phrase like “grounded” might lose its Earth meaning and become archaic. “Up” and “down” might depend on spin gravity or deck layout. “Outside” might mean the vacuum of space. “Weather” might mean radiation. “Sunrise” might be ceremonial rather than literal or forgotten altogether.

The fascinating thing is that language change would not just be decoration or a nice nuance. It will be a fundamental part of worldbuilding. Language can also be a great way for me to orient the reader as to what generation they are reading about, particularly if I need to flash back and forth in the story.

I can picture the last generation, getting ready to land the ship at the final destination encountering recorded instructions back from the time of the launch 500 years ago. These characters will probably understand the words, but they will sound the way Shakespeare sounds to us. I could play around with this fact and set up a nice bit of turmoil due to the misunderstanding of the context of some key words.

I am not sure how much I will ultimately rely on the drift of language over time in this story, but I am sharing it as an example of all of the challenges and opportunities language drift can afford us in our writing. It’s one more tool for the toolbox.

Let me know in the comments below whether language drift over time has played a role in any of your stories.

-James

What Happens Next? Holding Intrigue Without Losing the Reader

One of the most common problems I see in newer writers is the idea that mystery automatically creates interest.

It can, of course. Suspense matters. Curiosity matters. The reader absolutely wants a reason to keep turning pages.

But a lot of novice writers end up holding back so much information that it becomes difficult to care about the main character. This makes the whole story hard to care about. The reader becomes confused, and confusion is one of the main reasons readers quit reading.

There is a real difference between making the reader ask, “What happens next?” and making them ask, “What is going on here, and why should I care?”

Driving curiosity

Readers do not keep reading just because information is missing. They keep reading because they have just enough information that they want more.

They need to understand who they are following, what appears to be happening, and what kind of direction the scene is moving in. They do not need every answer right away but they do need enough clarity to form questions that feel meaningful.

If I open a story and a woman runs out of a church crying, clutching a torn envelope, I already have something to hold onto. I may not know what was in the envelope. I may not know why she is crying. But I understand enough about her plight to feel pulled forward. I have some open questions that keep me interested: Why is she crying? What is in the envelope that has her so upset? Why is she fleeing the church?

If, on the other hand, if the woman is crying and she doesn’t understand why or we are not given enough hints to suggest why, then that kind of mystery often creates distance instead of momentum. This is especially true if the reason for the crying remains open for a long time.

Withholding everything is rarely the answer

I think a lot of new writers believe that if they explain too much, they will ruin the suspense but usually the opposite happens.

When writers withhold too much, the story starts to feel evasive. Scenes hint at danger without defining any real stakes or conflict. The reader is expected to stay invested without being given enough reason to keep going.

You only need to hold back the key information

We do not need to hide a lot. We just need to hide the right thing(s).

Let the reader know the scene, the character’s emotional charge, and the general direction. Hold back the one crucial piece that changes how we interpret it.

Good mystery fiction is a great example of this. A detective can arrive at a crime scene, notice the broken watch, the open window, the missing photograph, and the mud on the carpet. This gives us a lot to work with. The writer is not starving us of information. The writer is guiding our attention while withholding the one or more facts that will reframe everything for us later on.

This set up feels satisfying to the reader because they are engaged in active discovery.

Suggest a direction

One of the best ways to keep readers hooked without becoming obscure is to suggest a direction.

Even if the final destination turns out to be different from what the reader expected, that sense of the story “going somewhere” is important. It gives the reader a line to follow.

If the story offers no direction at all, the reader has to do too much work just to understand why the scene exists. Sadly, sometimes a scene like that shouldn’t exist.

A few useful examples

I remember reading Shirley Jackson’s The Lottery In high school. It’s a great example of controlled withholding. Jackson does not explain everything right away, but instead gives the reader a clear setting, a social ritual, and an ever-growing sense that something isn’t quite right. But she does it in a way where the story doesn’t feel vague. The withheld information is such that we don’t feel lost in the story or confused. She omitted just enough and that kind of precision is what gives the twist ending its force.

You can also see this in film. In Jaws, we do not need endless concealment to feel tension. We know there is a shark. We know the beach town is in danger. We know Brody is heading toward a confrontation. The intrigue comes from escalation and anticipation. There are specific details – in particular the sight of the shark – that is withheld in a way that builds wonderful tension. If you have a chance watch jaws again, it is interesting to see how little of the shark is actually shown. So much is revealed by showing us the effects of the shark but not the shark itself.

Readers want discovery

Readers love putting clues together. They love sensing that there is more beneath the surface. They love the moment when a scene shifts and something clicks into place.

If you want people asking, “What happens next?” then give them just enough to believe the answer will be worth it.

Hold back one or two key pieces but suggest a direction. Then let your story lead the reader into discovery.

A good question to ask while revising

When I am looking at a scene that is supposed to feel suspenseful or curious, I like to ask myself:

Am I causing the reader to leaning forward into the story, or am do I have them confused?

This is a lot trickier to answer than it seems. We know everything about the story so it is hard to fully picture where we might be leaving out too much. We often expect the reader to make bigger jumps and put more together than they often can because we know how it all fits. This is where clarity is once again king. Note that clarity is not the same as revelation. you can be clear and still withhold key information.

If the scene is clear about character, stakes, and objectives (telling us why we should care) , the reader will usually lean into the story.
If the scene is built on a hazy reality with a lot of omission, the reader will usually drift away. I see this a lot in stories where the protagonist is unaware of where they are and what they are doing there. Starting with amnesia is a tricky bit. I loved the movie (and the book even more so) Project Hail Mary but I felt that aspect should have been done differently.

Let me know in the comments below what your thoughts are on how to omit key information and still keep the story engaging.

-James

Story Arc and Character Arc

One of the most common weak spots I see in submissions is the lack of a real story arc or character arc.

Unfortunately, this is a frequent reason I reject stories.

Often, what I receive is not actually a full story but a scene. Something happens. It may be vividly written. It may even have an interesting premise. But the protagonist is not really challenged, doesn’t (or can’t) struggle against any significant conflict, and does not change in any meaningful way.

The protagonist should want something, face obstacles, and have to figure something out, fight against something, or make a meaningful choice. The plot should put pressure on the protagonist. Their actions should matter. By the end, something should be different: externally, internally, or, hopefully, both.

Many of the submissions I see feature a protagonist who is simply carried through events. Things happen to them, but they do not take part in shaping the outcome. As a result, the piece can feel static, even when the writing and premise are strong.

Story Arc:

To me, a story arc is the shape of the plot that happens around the character. There is a school of thought that there is really only one plot line: the Hero’s journey. I have mentioned the Hero’s journey before and that’s a topic deserving of a whole blog post of its own.

Character Arc:

A character arc is should be thought of in terms of personal growth. How did the events change the character by the end of the story? What did they learn and how are they different? In the Hero’s Journey the hero comes home at the end but is changed and often sees the familiar world they came back to in a different light.

Great stories have both a strong story arc and a strong character arc.

And if I have rejected a story you submitted for one or both of these reasons, don’t feel bad, This is understandable because many stories start getting written when the author has a general scene or idea in mind. But the next step should be to ask more of your creation. What does the protagonist want? What stands in the way? And, most importantly, what will this experience cost them or teach them?

Without that, a piece tends to feel like an interesting scene rather than becoming a fully realized story.

Three Key Questions to Ask yourself about what you just wrote

  1. What does my protagonist want, and why can’t they have it? (Tip of the hat to David Mamet for this one) A story needs desire and opposition to create what I like to call “driving conflict.”
  2. Does my protagonist make choices or take actions that affect the outcome?
    The protagonist should have an opportunity to shape the events of the story. They should not be merely a victim (Note that a lot of horror stories I see end up this way. If you are writing horror make sure your protagonist has at least a glimmer of hope to win.)
  3. How is my protagonist changed by the end of the story?
    Character change does not have to be positive (maybe they become morally worse for the experience) but something about them should change by the end of the story.

Hopefully this helps you to look at your writing from a new perspective. If you take the time to really understand story arc and character arc, it will absolutely make your stories stronger and more engaging.

Let me know what you think in the comments below.

-James

Ten Story Tropes to Avoid

Here are ten common tropes that have been used so often they’re usually better avoided. Also, I have to admit that most of these are seen more in movies, but I still consider that storytelling so, let’s just go with that and let me get away with it this one time. Thank you.

1. Crawling Through Air Vents

This one shows up constantly in action movies and thrillers. A character escapes or infiltrates a building by climbing into the ventilation system and crawling through ducts like they’re made for human travel.

In reality, most air ducts are thin sheet metal that won’t support a person’s weight. They’re also cramped, and if they are heating ducts would get pretty hot and probably cause you to pass out.

Once you think about how unrealistic this trope is, it becomes hard not to laugh when you see it.

For Fun I found a blog post that lists the top 5 air vent scenes in movies.

2. The “Knock Someone Out for a Few Minutes” Trick

This is where a character knocks the guard unconscious with a punch to the head. The victim wakes up later with nothing worse than disorientation or a mild headache.

In reality, a loss of consciousness lasting more than a few seconds is a serious brain injury. If your character regularly knocks people out this way, they’re probably leaving a trail of permanent neurological damage behind them. I would much rather see some chloroform on a rag get held in front of the guards mouth and nose, or a taser disable them for a moment.

3. The Conveniently Overheard Conversation

Your protagonist just happens to walk past a door just as the villain is revealing his entire plan.

No effort required. No investigation. Just perfect timing. (see also my post on what role luck should play in fiction)

This trope removes agency from the main character and replaces it with coincidence. Information in a story like this should come from effort, not luck.

4. The Villain Explains the Entire Plan

This works for me in the Bond movies because it sort of “is what it is” in those. I feel like those movies define the whole trope and I give them a pass for it. But even then it’s still clear that this kind of exposition exists purely as an information dump. If these were real villains, monologuing their evil plans would be very careless. There is really no advantage to doing that, unless you want to compromise the 4th wall and let the audience (or in our case reader) in on something.

5. The Countdown Clock

A bomb is set to explode in exactly ten minutes. We can tell this from the red LED display conveniently visible to the hero. Being a very technical person, this one has driven me crazy for years.  Bomb timers based on old-style alarm clocks where the alarm goes off and there is a physical contact closure built into the bell mechanism, yeah, that makes practical sense. Spending extra money and design time to put a digital LED read-out into something that will blow up seems like a lot of unnecessary cost and work.  It’s good to have a metaphorical ticking clock that provides pressure for the protagonist but it’s doesn’t have to be a real one and it rarely makes practical sense to have a LED display.

6. The Instantly Hacked Computer

A character types furiously for ten seconds and announces:

“I’m in.”

Complex computer systems do not collapse instantly under a few keystrokes. Real intrusion involves research, social engineering, and patience.

I also see this kind of instant solution when a character in a movie goes to hotwire a car – they put two wires together and have it running in a matter of seconds. I guess we are just supposed to ignore the fact that it would take more wires than that and the fact that the steering wheel is usually locked.

7. Guns That Never Run Out of Ammo

You see this when characters fire dozens of rounds without ever reloading. I have to admit this has gotten better in movies lately but you do still see it. The new foul is that they change magazine so often now you wonder where they were keeping all of that heavy ammo when the chase scene was happening.

In fiction, running out of bullets is often times more interesting than having an infinite supply.

8. The Totally Useless Security Guards

In many stories, guards exist only to be knocked out or distracted.

They rarely communicate with each other, never notice obvious problems, and seem completely unaware of their surroundings.

A competent security system has multiple guards, cameras, procedures and can create much more interesting obstacles for your characters than the cardboard cut-out guards we usually see.

9. The One-Line Medical Miracle

A character receives a serious injury but is fine after a quick bandage and a few minutes of rest.

Broken ribs, stab wounds, and gunshots tend to have a much longer recovery times than a few minutes. Think about the last time you were injured in anything more than an inconvenient way and how much that slowed you down. I literally had my back go out when I was turned wrong and sneezed one time and I was basically disabled for three days, bordering on tears when I went to put my socks on. I have to imagine being shot in the stomach would slow me down quite a bit more than that.

Injuries that actually affect a character’s abilities make stories much more believable and raise the stakes.

10. The “It Was All a Dream” Ending

Few endings frustrate readers faster than discovering that the entire story didn’t really happen. Now, I did just see the Wizard of Oz at the sphere (which I equate to Disneyland in the expense and “gotta see it at least once” factor) and I am giving that movie a pass at this but for every other piece of fiction, you have to realize that dream endings are a cheat. They erase consequences and invalidate the emotional investment the reader made throughout the story.

Unless the dream itself is the point of the story, this trope almost always a bad idea.

The Real Problem with Tropes

The problem comes when tropes becomes so familiar that the stop feeling like a story choice and start feeling like lazy writing.

Readers enjoy stories where events happen for believable reasons, where characters solve problems through effort and skill and where the world behaves in ways that feel authentic.

If you find yourself reaching for one of these tropes, ask a simple question:

“What Could really happen instead?”

The answer is often surprising and far more interesting than the cliché. Spend a bit more time thinking through potential endings and as David Mamet would say, “make them surprising and inevitable.”

-James

Simultaneous Submissions vs. Multiple Submissions: What’s the Difference?

When I first started learning how to submit fiction, I recall these terms confusing me. For a while I naively thought they were the same thing.

Understanding the difference can save you from annoying an editor or getting your story rejected before it’s even read.

Simultaneous Submissions

A simultaneous submission means sending the same story to more than one market at the same time.

Example: You send your short story The Last Robot at the Party to:

  • Magazine A
  • Magazine B
  • Magazine C

All three markets are considering the same story simultaneously.

This is common and fairly handy because response times can be long for some markets (I just checked Analog on the Submission Grinder and they are averaging 90 days for a rejection and 140 Days for an acceptance).

However, not every market allows this.

Many submission guidelines will say something like:

“Simultaneous submissions are allowed, but please notify us immediately if the story is accepted elsewhere.”

If a magazine does not allow simultaneous submissions, it means they expect you to wait for their response before sending the story anywhere else.

Some editors dislike simultaneous submissions because if they spend time reading and deciding on a story, only to find it has already been accepted somewhere else, their effort was wasted. You don’t want to be remembered as the person causing them this kind of grief.

I actually do not submit simultaneously just to make my submission record keeping easier. I tend to have a lot of stories out at one time.

Multiple Submissions

A multiple submission means sending more than one story to the same market at the same time.

Example: You submit three different stories to the same magazine:

  • The Last Robot at the Party
  • My Neighbor’s Wife’s Time Machine
  • How Not to Build a Dragon

That’s a multiple submission.

Some markets allow this. But many, if not most, restrict writers to one story under consideration at a time.

A typical guideline might read: “Wait until you receive a response before sending another.”

Editors often prefer this because it keeps their submission queue manageable. In my experience, I think it is also a tool for keeping overzealous writers at bay, particularly if they are turning out bad fiction in short order.

The lesson here is to always follow the submission guidelines.

Editors include those policies for a reason. Ignoring them signals that the writer may also ignore other instructions and be someone who is hard to work with, which is certainly not the impression you want to make.

Simultaneous = same story, different markets.

Multiple = different stories, same market.

Maintaining that distinction will help you look like a Pro to editors.

-James

Opening Lines: Hook Your Reader from the Start

Opening lines are first impressions — you only get one chance to get them right.  I see a lot of stories where writers mess up this critical point in their stories. Here are a few of the mistakes I see:

The Warm-Up Paragraph

This is often a general “vibe” type statement that can sometimes be preachy.  These are paragraphs that attempt to set the tone of the story before you are actually into the story. I think these come from the writer not knowing where their story is headed when they start writing. Later on, the story’s form becomes solid but this paragraph tends to stick around when it should have been removed.  A great test to see if you have an opening that is necessary is to ask: Is anything lost if I cut this?  If not, take it out. A general rule I have is that every sentence should serve to develop character or advance the plot.

Starting with Over-Description of Setting

A little of this is good to orient the reader but long passes explaining every little detail of a room or worse yet, the weather, can work against you. If the story is about a weatherman, then yes, that might be necessary but typically starting with the weather does little to add value to the story or pique the reader’s interest.  While the reader is parsing these descriptions, they are asking themselves “Yeah, okay, so what?” in other words: why is this important? Why should I care?  You don’t get much time to answer that before they decide to stop reading.

The Info-Dump

This is where writers try to get out all of the logistical and technical information before getting the reader hooked on the story. Oftentimes this happens because the world is complex and operates differently from ours (frequently the case in Sci-fi stories) so there are a lot of details as to how things work. Just like too much detail on setting, this burdens the reader before getting them hooked.  The way to think of this is that while they may need to know this information, do they necessarily need to know it right away?   Take for example James Bond movies; there is usually a scene where Q explains how all the technical gadgetry works, which is important as you will see Bond use these things later on. We can’t skip the explanation or that would feel like a cheat if you suddenly see advanced technology come out of nowhere and get 007 out of a scrape. But this info-dump often happens in the middle of the movie after we’re already invested. What do we usually see in the beginning of a bond move to hook us? Some action scene where 007 suavely and narrowly escapes. It’s often only tangentially related to the main plot line, but it does a great job establishing the character and setting the hook.

 Structure your stories the same way, offer just enough to hook the reader early on, and sprinkle in the technical exposition along the way. Just make sure these moments feel as organic and natural to the story as possible. The reader can sense when they are being force fed information.

How to do it right:

The goal of the opening lines should be to hook the reader — typically by establishing stakes and introducing the core conflict. We need to know why we should care about what is going on.  Make them want to know what happens next. Action is great way to open stories. By its nature, action implies a character is involved with conflict, either moving toward something they want or away from something they fear. It gets us to stakes and conflict right away.

Start by showing what the protagonist wants and let us know what’s at stake if they don’t get it.  If you can also show why the protagonist can’t have what they want, or what insurmountable barriers stand in their way, it’s even better.

-James

Write on Coffee, Edit on Wine

I heard this phrase from David Baldacci in his Masterclass. While this may sound like he’s promoting substance use in order to produce a story, I think what he’s actually referring to is the different mindsets needed for each phase of writing.

The Coffee Phase

Coffee refers to the idea that the first draft should be a relatively fast process.

When getting the first draft down, many writers claim you want to focus on getting the idea out and captured and not worry about making it perfect. “Get it down on paper,” was the phrase we used before everyone started doing their writing on computers. Don’t concern yourself with exact wording, sentence structure, or where all those danged commas need to go. Just get that story out of you.

The Wine Phase

Wine refers to the idea that editing should be a slow process.

After the first draft is born, it makes sense to do a few passes to clean up obvious issues but the key is to set that draft aside for at least two weeks before trying to edit it.

When you do sit down to work on your story again, you need to be in a place where you have a different perspective. This time, your efforts need to be slow, deliberate, and discerning. This time, you do need to focus on where the commas go.

I think this is one of those things where there are as many approaches to writing as there are writers. Let me know your process in the comments below.

-James

Celebrating 100 Short Story Submissions: Insights and Tips

Breaking Into the Craft hit a milestone of receiving it’s 100th short story submission on 12/16/25. Considering I received the very first submission on July 1st, I feel that is a respectable amount of submissions for the period.

I review all submissions on my own and pride myself in providing at least a modicum of feedback to every author. That takes a bit more time but at the current cadence of a little over 16 a month, I can still swing it – for now at least.

I appreciate the comments readers have been providing for the stories that make it onto this site. BITC still has a rather small footprint, so I have a deep gratitude for any comment someone takes the time to post. Thank you sincerely.

I also want to say that if you have submitted and been rejected, please know that deciding what to publish is a challenging endeavor. I try to accept only what I think the audience will enjoy or find value in, but I am also publishing stories that I, myself, really enjoy. 

As the BITC guidelines indicate, I prefer Sci-Fi and I do enjoy humor when it is done well but admittedly lean away from fantasy and horror. With that being said, the main criteria is that it is a good story, something that is enjoyable to read, with engaging and believable characters being true to their own motivations, with an ending that is rewarding, surprising and inevitable.

One final note – If you are considering submitting, it helps me a great deal to specify the word count of the story in the body of the email.  I log the stories before reading them and it really helps me to know how much time I will need to allocate to a read through.

Thank you to all who have submitted over the past six months and thank you to those who have read the stories that made it through to publication.

-James

Profanity in Fiction: When It Helps and When It Hurts

Profanity is one of those tools writers either lean on too hard or avoid like it’s radioactive. But swear words aren’t automatically “bad writing” or “edgy writing.” They’re just words and like any other words, they need to earn their place on the page.

If you’re deciding whether to drop an f-bomb (or like in some of my stories, fifty), here’s some guidelines I go by:

Every word should serve character or plot

A useful gut-check: what does this profanity do?

  • Does it reveal a character’s temperament, background, stress level, or worldview?
  • Does it intensify a moment that matters to the plot?
  • Does it sharpen the rhythm of dialogue in a way that fits the scene?

If the answer is “it just sounds cool” or “it makes this feel more adult,” it’s probably filler. Profanity is strongest when it functions as characterization.

Try this: Remove the swear word. If the line loses meaning, tone, or character truth, you may need it. If nothing changes, omit it.

Profanity comes with a real risk of offending some readers

I do think this is less of an issue than it was say fifty years ago, but it is something to keep in mind.The key is to choose intentionally and ask yourself:

  • Who is my target audience for this story?
  • What’s the tone I’m going for here (cozy mystery vs. grim thriller, for example)?
  • Am I okay with losing some readers because of this?

One thing profanity is good at is a quick way to signal genre and voice. It can also break immersion for readers who don’t like it.

Profanity should be true to the character, not the author

The best profanity usually feels inevitable. In other words the character couldn’t have said anything else.

A few examples of true to character uses:

  • A character swears when they’re scared, cornered, or losing control.
  • A character uses profanity casually because it’s part of their everyday speech.
  • A character never swears… until the moment it finally slips, and that tells us something about what is going on.

On the flip side, try to avoid:

  • A character who suddenly starts cursing because the author wants the scene to feel “more intense.”
  • Everyone in the cast swears in the same way (same words, same rhythm), which usually makes it feel like it’s the writer’s voice coming out of all of them.

Can you identify who’s speaking if you remove the dialogue tags? If swearing makes the voices blur together, then it’s really not adding anything of value.

Profanity should also be thought of as a natural byproduct of:

  • real emotion
  • real conflict
  • real character choices

If the scene is already powerful, profanity can add some heat, but if the scene isn’t working to begin with, adding profanity won’t fix it.

The one F-word check. I see this in stories a lot more than you would expect; a story has little to no swearing then, out of nowhere, a character drops the F-bomb.

If you use the F word only once in the entire story, ask yourself whether you really need it. There are two reasons I can think of why, as Ralphie would say, the Queen mother of dirty words would only appear once:

  1. It’s true to the situation.
    Maybe it lands at the exact right emotional peak, and the rarity makes it hit harder. Sure go ahead and keep it it in.
  2. Shock value.
    If the profanity exists mainly to jolt the reader, it can feel cheap and manipulative. Readers can can tell when the author is yanking at the steering wheel. It reminds me of a creative writing teacher I had who would always talk about the author “Showing their hand.” His point was that only in rare cases is that a good thing.

Before you submit, ask these questions:

  • Does this word reveal character or move the plot?
  • Would this character really say it, right here, right now?
  • Is it doing more than just trying to sound edgy?
  • Am I okay with the readers I might lose?
  • If this is my only F word, is it really needed?

If you can answer “yes” to those, you’re using language with intent.

The goal is to write in a way that is true to the characters and true to the story. Remember a great way to to test is by taking out the “bad words” to see how it affects the story. If, after that you still can’t decide… well, sometimes you just have to say “Fuck it.”

-James

What Do Readers Want?

It’s important to think about what a reader is really looking for when they search for a book or look for the next short story to read. Their need is the demand that we are looking to supply. If we can align with that in what we write, our stories will always find a home.

Here are a few things I came up with. See if you agree:

1. Surprise: The Unexpected and the Inevitable

David Mamet, the legendary playwright, once said that a great story is “unexpected and inevitable.” That seeming contradiction captures something essential about storytelling. We want to be surprised but in a way that makes perfect sense once it happens. Not random or gimmicky but with a twist that feels like the only possible outcome.

Think of the best stories you’ve read or watched. There’s a moment when the truth snaps into place like a puzzle piece. You didn’t see it coming but you should have. That’s the sweet spot. The Sixth Sense is one that comes to mind for me that did that very well.

Readers crave that moment, not just for the thrill, but because it affirms meaning. Surprise, when done right, is more than a twist. It’s a revelation.

2. Exploration: The Deep Human Need to Discover

We are all explorers. We read to venture into the unfamiliar: new worlds, new minds, new truths about ourselves. That’s why genres like sci-fi and fantasy endure but also why, to Matt Walter’s point in a previous post, that story is an important in nonfiction as well. All generas and types are vehicles for exploration.

3. It Has to Be Interesting

Years ago, a blogger said something that stuck with me: “The only rule to writing is that it has to be interesting.”  That has stayed with me and always rung true through the years.

You can break every convention, tense, point of view, structure, grammar, and still succeed, if your writing is interesting. But “interesting” doesn’t just mean flashy or weird. It means engaging and alive. It means giving the reader something to care about and to feel.

Always remember the readers don’t owe us their time; we have to earn it, word by word.

If we can give a reader surprise, exploration and something that is interesting, we will earn that time and it will also be something editors will want to publish.

Let me know in the comments below what you think readers want.

-James